This was painted a few years back when I was feeling all enthused about portrait painting. It was done from a photograph of me taken in India in 2008.
Posted in:
Portraits
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Done a couple of years back, this is one of my favourite portraits that I've done. I think I'll use more gold in paintings from now on.
Posted in:
Portraits
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It's nice to see pictures I've drawn in their natural habitat, once they've been nurtured and brought to life. Here's a drawing I did to accompany a poem about Mayfair in London that my friend Charlie wrote as a gift for her parents. It looked VERY snazzy on their wall.
Posted in:
Drawing,
Exhibition
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A while back, artist Caroline Parrott decided to make a different art project each week for a year based on another artist's work. One week she chose my art as the instigator, which was hugely flattering. Anyway, she's finished the whole shebang now and is having an exhibition at Warnford Mill in Dorset featuring lots of her creations and some of the work that inspired them. Here's her website - http://www.carolineparrott.com/make-52.php. And below is a piece of my work on display. Huzzah!
Posted in:
Exhibition
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I created a lot of assets for ATV Pure for PS3, using in-house 2d and 3d packages and Photoshop.
Posted in:
Videogames
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In all, I did the artwork for all 18 books in the Dragons Blood Pirates series. At the front of each book, and also as a pull-out-stick-on-your-wall poster was a map of all the islands mentioned in the stories.
Posted in:
Childrens,
Dragons Blood Pirates,
Maps
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The MotoGP game series evolved throughout its lifespan. Each version required a complete overhaul of the track and environment. Here's a selection of screen shots of environments that I textured and objects I created.
Posted in:
Videogames
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I worked on pretty much every iteration of the MotoGP for XBOX, XBOX360 and PC game. By the time we'd arrived at the final version, we were all pretty clued up on the ins and outs of pretty much every aspect of 3d and 2d image creation. Here's a selection of buildings I created to populate the city levels that appeared throughout the game.
Posted in:
Videogames
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Avalon was one of those games that was SO much fun to play, but seemingly didn't have much of a point to it. I'd argue that that wasn't necessarily a bad thing, as it really was good fun running around shooting things. The powers that be, however, pulled the plug on it before it could be released.
Ah well.
I did a lot of texture work on the models in it.
Posted in:
Videogames
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Here are a selection of screenshots showing tracks that I did the 2d graphics for, both in-game and in-software.
Posted in:
Videogames
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